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API Documentation

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Smr

Constants

MISSION_ACTIONS  = ['LeaveSector', 'EnterSector', 'WalkSector', 'JoinAlliance', 'LeaveAlliance', 'DisbandAlliance', 'KickPlayer', 'PlayerKicked', 'BuyDrink']
MISSIONS  = [0 => ['Name' => 'Drunk Guy', 'Offerer' => 'Drunk', 'Time Limit' => 0, 'HasX' => ['Type' => \Smr\PlotGroup::Locations, 'X' => 'Bar'], 'Steps' => [['Step' => 'EnterSector', 'PickSector' => ['Type' => \Smr\PlotGroup::Locations, 'X' => \RACE_SALVENE + \LOCATION_GROUP_RACIAL_HQS], 'Detail' => ['SectorID' => '<Sector>'], 'Text' => '*Hiccup* Hey! I need you to...*Hiccup* do me a favor. All the ' . \Smr\BarDrink::SALVENE_SWAMP_SODA . ' in this bar is awful! Go to the Sal...*Hiccup*...the Salvene HQ, they\'ll know a good bar.', 'Task' => 'Go to the Salvene HQ at [sector=<Sector>]'], ['Step' => 'EnterSector', 'PickSector' => ['Type' => \Smr\PlotGroup::Locations, 'X' => 'Bar'], 'Detail' => ['SectorID' => '<Sector>'], 'Text' => 'Here we are! The Salvene HQ! You ask around a bit and find that the bar in [sector=<Sector>] does the best ' . \Smr\BarDrink::SALVENE_SWAMP_SODA . ' around!', 'Task' => 'Go to the bar at [sector=<Sector>] and buy a ' . \Smr\BarDrink::SALVENE_SWAMP_SODA . ' from the bartender. This may take many tries.'], ['Step' => 'BuyDrink', 'Detail' => ['SectorID' => '<Sector>', 'Drink' => \Smr\BarDrink::SALVENE_SWAMP_SODA], 'Text' => 'Here we are! Now let\'s get this ' . \Smr\BarDrink::SALVENE_SWAMP_SODA . '.', 'Task' => 'Go to the bar at [sector=<Sector>] and buy a ' . \Smr\BarDrink::SALVENE_SWAMP_SODA . ' from the bartender. This may take many tries.'], ['Step' => 'EnterSector', 'Detail' => ['SectorID' => '<Starting Sector>'], 'Text' => 'Finally! A true ' . \Smr\BarDrink::SALVENE_SWAMP_SODA . ', let\'s return to that drunk!', 'Task' => 'Return to [sector=<Starting Sector>] to claim your reward.'], ['Step' => 'Claim', 'Rewards' => ['Credits' => 500000, 'Experience' => 1000, 'Text' => '*Hiccup* For your...service *Hiccup* to me, take these *Hiccup* 500,000 credits and 1,000 experience *Hiccup*!'], 'Detail' => ['SectorID' => '<Starting Sector>'], 'Text' => 'You hand the ' . \Smr\BarDrink::SALVENE_SWAMP_SODA . ' to the drunk!']]]]

Functions

get_draft_teams()  : array<int, array<string, mixed>>
Returns an array with all relevant information about draft teams, including their current size and if the leader can pick teammates.
course_plot_forward()  : never
This function is called by "Conventional" and "Plot To Nearest" pages.
echo_nav()  : void
echo_content()  : void
echo_subsection()  : void
echo_menu()  : void
get_numbering()  : string
replaceMissionTemplate()  : void
Callback for array_walk_recursive in Player::rebuildMission.
checkMissionRequirements()  : bool
createNHA()  : void
Create the Newbie Help Alliance and populate its Message Board
hit_sector_mines()  : void

Constants

MISSION_ACTIONS

public mixed MISSION_ACTIONS = ['LeaveSector', 'EnterSector', 'WalkSector', 'JoinAlliance', 'LeaveAlliance', 'DisbandAlliance', 'KickPlayer', 'PlayerKicked', 'BuyDrink']

MISSIONS

public mixed MISSIONS = [0 => ['Name' => 'Drunk Guy', 'Offerer' => 'Drunk', 'Time Limit' => 0, 'HasX' => ['Type' => \Smr\PlotGroup::Locations, 'X' => 'Bar'], 'Steps' => [['Step' => 'EnterSector', 'PickSector' => ['Type' => \Smr\PlotGroup::Locations, 'X' => \RACE_SALVENE + \LOCATION_GROUP_RACIAL_HQS], 'Detail' => ['SectorID' => '<Sector>'], 'Text' => '*Hiccup* Hey! I need you to...*Hiccup* do me a favor. All the ' . \Smr\BarDrink::SALVENE_SWAMP_SODA . ' in this bar is awful! Go to the Sal...*Hiccup*...the Salvene HQ, they\'ll know a good bar.', 'Task' => 'Go to the Salvene HQ at [sector=<Sector>]'], ['Step' => 'EnterSector', 'PickSector' => ['Type' => \Smr\PlotGroup::Locations, 'X' => 'Bar'], 'Detail' => ['SectorID' => '<Sector>'], 'Text' => 'Here we are! The Salvene HQ! You ask around a bit and find that the bar in [sector=<Sector>] does the best ' . \Smr\BarDrink::SALVENE_SWAMP_SODA . ' around!', 'Task' => 'Go to the bar at [sector=<Sector>] and buy a ' . \Smr\BarDrink::SALVENE_SWAMP_SODA . ' from the bartender. This may take many tries.'], ['Step' => 'BuyDrink', 'Detail' => ['SectorID' => '<Sector>', 'Drink' => \Smr\BarDrink::SALVENE_SWAMP_SODA], 'Text' => 'Here we are! Now let\'s get this ' . \Smr\BarDrink::SALVENE_SWAMP_SODA . '.', 'Task' => 'Go to the bar at [sector=<Sector>] and buy a ' . \Smr\BarDrink::SALVENE_SWAMP_SODA . ' from the bartender. This may take many tries.'], ['Step' => 'EnterSector', 'Detail' => ['SectorID' => '<Starting Sector>'], 'Text' => 'Finally! A true ' . \Smr\BarDrink::SALVENE_SWAMP_SODA . ', let\'s return to that drunk!', 'Task' => 'Return to [sector=<Starting Sector>] to claim your reward.'], ['Step' => 'Claim', 'Rewards' => ['Credits' => 500000, 'Experience' => 1000, 'Text' => '*Hiccup* For your...service *Hiccup* to me, take these *Hiccup* 500,000 credits and 1,000 experience *Hiccup*!'], 'Detail' => ['SectorID' => '<Starting Sector>'], 'Text' => 'You hand the ' . \Smr\BarDrink::SALVENE_SWAMP_SODA . ' to the drunk!']]]]

Functions

get_draft_teams()

Returns an array with all relevant information about draft teams, including their current size and if the leader can pick teammates.

get_draft_teams(int $gameId) : array<int, array<string, mixed>>
Parameters
$gameId : int
Return values
array<int, array<string, mixed>>

echo_nav()

echo_nav(int $topic_id) : void
Parameters
$topic_id : int

echo_content()

echo_content(int $topic_id) : void
Parameters
$topic_id : int

echo_subsection()

echo_subsection(int $topic_id) : void
Parameters
$topic_id : int

echo_menu()

echo_menu(int $topic_id) : void
Parameters
$topic_id : int

get_numbering()

get_numbering(int $topic_id) : string
Parameters
$topic_id : int
Return values
string

replaceMissionTemplate()

Callback for array_walk_recursive in Player::rebuildMission.

replaceMissionTemplate(string|int|PlotGroup &$template, string $key, array<string, int> $replacements) : void

Searches for placeholders in template and replaces them with values derived from the supplied data.

Parameters
$template : string|int|PlotGroup
$key : string
$replacements : array<string, int>

checkMissionRequirements()

checkMissionRequirements(array<string, mixed> $values, array<string, mixed> $requirements) : bool
Parameters
$values : array<string, mixed>
$requirements : array<string, mixed>
Return values
bool

createNHA()

Create the Newbie Help Alliance and populate its Message Board

createNHA(int $gameID) : void
Parameters
$gameID : int

        
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