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Documentation

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Smr

Constants

MISSION_ACTIONS  = ['LeaveSector', 'EnterSector', 'WalkSector', 'JoinAlliance', 'LeaveAlliance', 'DisbandAlliance', 'KickPlayer', 'PlayerKicked', 'BuyDrink']
MISSIONS  = [0 => ['Name' => 'Drunk Guy', 'Offerer' => 'Drunk', 'Time Limit' => 0, 'HasX' => ['Type' => \Smr\PlotGroup::Locations, 'X' => 'Bar'], 'Steps' => [['Step' => 'EnterSector', 'PickSector' => ['Type' => \Smr\PlotGroup::Locations, 'X' => \RACE_SALVENE + \LOCATION_GROUP_RACIAL_HQS], 'Detail' => ['SectorID' => '<Sector>'], 'Text' => '*Hiccup* Hey! I need you to...*Hiccup* do me a favor. All the ' . \Smr\BarDrink::SALVENE_SWAMP_SODA . ' in this bar is awful! Go to the Sal...*Hiccup*...the Salvene HQ, they\'ll know a good bar.', 'Task' => 'Go to the Salvene HQ at [sector=<Sector>]'], ['Step' => 'EnterSector', 'PickSector' => ['Type' => \Smr\PlotGroup::Locations, 'X' => 'Bar'], 'Detail' => ['SectorID' => '<Sector>'], 'Text' => 'Here we are! The Salvene HQ! You ask around a bit and find that the bar in [sector=<Sector>] does the best ' . \Smr\BarDrink::SALVENE_SWAMP_SODA . ' around!', 'Task' => 'Go to the bar at [sector=<Sector>] and buy a ' . \Smr\BarDrink::SALVENE_SWAMP_SODA . ' from the bartender. This may take many tries.'], ['Step' => 'BuyDrink', 'Detail' => ['SectorID' => '<Sector>', 'Drink' => \Smr\BarDrink::SALVENE_SWAMP_SODA], 'Text' => 'Here we are! Now let\'s get this ' . \Smr\BarDrink::SALVENE_SWAMP_SODA . '.', 'Task' => 'Go to the bar at [sector=<Sector>] and buy a ' . \Smr\BarDrink::SALVENE_SWAMP_SODA . ' from the bartender. This may take many tries.'], ['Step' => 'EnterSector', 'Detail' => ['SectorID' => '<Starting Sector>'], 'Text' => 'Finally! A true ' . \Smr\BarDrink::SALVENE_SWAMP_SODA . ', let\'s return to that drunk!', 'Task' => 'Return to [sector=<Starting Sector>] to claim your reward.'], ['Step' => 'Claim', 'Rewards' => ['Credits' => 500000, 'Experience' => 1000, 'Text' => '*Hiccup* For your...service *Hiccup* to me, take these *Hiccup* 500,000 credits and 1,000 experience *Hiccup*!'], 'Detail' => ['SectorID' => '<Starting Sector>'], 'Text' => 'You hand the ' . \Smr\BarDrink::SALVENE_SWAMP_SODA . ' to the drunk!']]]]

Functions

get_draft_teams()  : array<int, array<string, mixed>>
Returns an array with all relevant information about draft teams, including their current size and if the leader can pick teammates.
course_plot_forward()  : never
This function is called by "Conventional" and "Plot To Nearest" pages.
echo_nav()  : void
echo_content()  : void
echo_subsection()  : void
echo_menu()  : void
get_numbering()  : string
replaceMissionTemplate()  : void
Callback for array_walk_recursive in Player::rebuildMission.
checkMissionRequirements()  : bool
createNHA()  : void
Create the Newbie Help Alliance and populate its Message Board
hit_sector_mines()  : void
parseBoolean()  : bool
linkCombatLog()  : string
smrBBCode()  : bool|string
Converts a BBCode tag into some other text depending on the tag and value.
inify()  : string
bbify()  : string
create_error()  : never
handleUserError()  : never
create_link()  : string
create_submit_link()  : string
get_colored_text_range()  : string
get_colored_text()  : string
word_filter()  : string
pluralise()  : string
do_voodoo()  : never
This function is a hack around the old style http forward mechanism.
saveAllAndReleaseLock()  : void
doTickerAssigns()  : void
doSkeletonAssigns()  : void
format_list()  : string
Join a list of items into a grammatically-correct sentence fragment.
in_time_or_now()  : string
Convert an integer number of seconds into a human-readable time for grammatically-correct use in a sentence, i.e. prefixed with "in" when the amount is positive.
format_time()  : string
Convert an integer number of seconds into a human-readable time.
number_colour_format()  : string
getWeightedRandom()  : T
Randomly choose an array key weighted by the array values.

Constants

MISSION_ACTIONS

public mixed MISSION_ACTIONS = ['LeaveSector', 'EnterSector', 'WalkSector', 'JoinAlliance', 'LeaveAlliance', 'DisbandAlliance', 'KickPlayer', 'PlayerKicked', 'BuyDrink']

MISSIONS

public mixed MISSIONS = [0 => ['Name' => 'Drunk Guy', 'Offerer' => 'Drunk', 'Time Limit' => 0, 'HasX' => ['Type' => \Smr\PlotGroup::Locations, 'X' => 'Bar'], 'Steps' => [['Step' => 'EnterSector', 'PickSector' => ['Type' => \Smr\PlotGroup::Locations, 'X' => \RACE_SALVENE + \LOCATION_GROUP_RACIAL_HQS], 'Detail' => ['SectorID' => '<Sector>'], 'Text' => '*Hiccup* Hey! I need you to...*Hiccup* do me a favor. All the ' . \Smr\BarDrink::SALVENE_SWAMP_SODA . ' in this bar is awful! Go to the Sal...*Hiccup*...the Salvene HQ, they\'ll know a good bar.', 'Task' => 'Go to the Salvene HQ at [sector=<Sector>]'], ['Step' => 'EnterSector', 'PickSector' => ['Type' => \Smr\PlotGroup::Locations, 'X' => 'Bar'], 'Detail' => ['SectorID' => '<Sector>'], 'Text' => 'Here we are! The Salvene HQ! You ask around a bit and find that the bar in [sector=<Sector>] does the best ' . \Smr\BarDrink::SALVENE_SWAMP_SODA . ' around!', 'Task' => 'Go to the bar at [sector=<Sector>] and buy a ' . \Smr\BarDrink::SALVENE_SWAMP_SODA . ' from the bartender. This may take many tries.'], ['Step' => 'BuyDrink', 'Detail' => ['SectorID' => '<Sector>', 'Drink' => \Smr\BarDrink::SALVENE_SWAMP_SODA], 'Text' => 'Here we are! Now let\'s get this ' . \Smr\BarDrink::SALVENE_SWAMP_SODA . '.', 'Task' => 'Go to the bar at [sector=<Sector>] and buy a ' . \Smr\BarDrink::SALVENE_SWAMP_SODA . ' from the bartender. This may take many tries.'], ['Step' => 'EnterSector', 'Detail' => ['SectorID' => '<Starting Sector>'], 'Text' => 'Finally! A true ' . \Smr\BarDrink::SALVENE_SWAMP_SODA . ', let\'s return to that drunk!', 'Task' => 'Return to [sector=<Starting Sector>] to claim your reward.'], ['Step' => 'Claim', 'Rewards' => ['Credits' => 500000, 'Experience' => 1000, 'Text' => '*Hiccup* For your...service *Hiccup* to me, take these *Hiccup* 500,000 credits and 1,000 experience *Hiccup*!'], 'Detail' => ['SectorID' => '<Starting Sector>'], 'Text' => 'You hand the ' . \Smr\BarDrink::SALVENE_SWAMP_SODA . ' to the drunk!']]]]

Functions

get_draft_teams()

Returns an array with all relevant information about draft teams, including their current size and if the leader can pick teammates.

get_draft_teams(int $gameId) : array<int, array<string, mixed>>
Parameters
$gameId : int
Return values
array<int, array<string, mixed>>

echo_nav()

echo_nav(int $topic_id) : void
Parameters
$topic_id : int

echo_content()

echo_content(int $topic_id) : void
Parameters
$topic_id : int

echo_subsection()

echo_subsection(int $topic_id) : void
Parameters
$topic_id : int

echo_menu()

echo_menu(int $topic_id) : void
Parameters
$topic_id : int

get_numbering()

get_numbering(int $topic_id) : string
Parameters
$topic_id : int
Return values
string

replaceMissionTemplate()

Callback for array_walk_recursive in Player::rebuildMission.

replaceMissionTemplate(string|int|PlotGroup &$template, string $key, array<string, int> $replacements) : void

Searches for placeholders in template and replaces them with values derived from the supplied data.

Parameters
$template : string|int|PlotGroup
$key : string
$replacements : array<string, int>

checkMissionRequirements()

checkMissionRequirements(array<string, mixed> $values, array<string, mixed> $requirements) : bool
Parameters
$values : array<string, mixed>
$requirements : array<string, mixed>
Return values
bool

createNHA()

Create the Newbie Help Alliance and populate its Message Board

createNHA(int $gameID) : void
Parameters
$gameID : int

parseBoolean()

parseBoolean(mixed $check) : bool
Parameters
$check : mixed
Return values
bool

linkCombatLog()

linkCombatLog(int $logID) : string
Parameters
$logID : int
Return values
string

smrBBCode()

Converts a BBCode tag into some other text depending on the tag and value.

smrBBCode(BBCode $bbParser, int $action, string $tagName, string $default, array<string, string> $tagParams, string $tagContent) : bool|string

This is called in two stages: first with action BBCODE_CHECK (where the returned value must be a boolean) and second, if the first check passes, with action BBCODE_OUTPUT.

Parameters
$bbParser : BBCode
$action : int
$tagName : string
$default : string
$tagParams : array<string, string>
$tagContent : string
Return values
bool|string

inify()

inify(string $text) : string
Parameters
$text : string
Return values
string

bbify()

bbify(string $message[, int|null $gameID = null ][, bool $noLinks = false ]) : string
Parameters
$message : string
$gameID : int|null = null
$noLinks : bool = false
Return values
string

create_error()

create_error(string $message) : never
Parameters
$message : string
Return values
never

handleUserError()

handleUserError(string $message) : never
Parameters
$message : string
Return values
never
create_link(Page|string $container, string $text[, string|null $class = null ]) : string
Parameters
$container : Page|string
$text : string
$class : string|null = null
Return values
string
create_submit_link(Page $container, string $text) : string
Parameters
$container : Page
$text : string
Return values
string

get_colored_text_range()

get_colored_text_range(float $value, int $maxValue[, string|null $text = null ][, int $minValue = 0 ]) : string
Parameters
$value : float
$maxValue : int
$text : string|null = null
$minValue : int = 0
Return values
string

get_colored_text()

get_colored_text(float $value[, string|null $text = null ]) : string
Parameters
$value : float
$text : string|null = null
Return values
string

word_filter()

word_filter(string $string) : string
Parameters
$string : string
Return values
string

pluralise()

pluralise(int|float $amount, string $word[, bool $includeAmount = true ]) : string
Parameters
$amount : int|float
$word : string
$includeAmount : bool = true
Return values
string

do_voodoo()

This function is a hack around the old style http forward mechanism.

do_voodoo() : never

It is also responsible for setting most of the global variables (see loader.php for the initialization of the globals).

Return values
never

saveAllAndReleaseLock()

saveAllAndReleaseLock([bool $updateSession = true ]) : void
Parameters
$updateSession : bool = true

format_list()

Join a list of items into a grammatically-correct sentence fragment.

format_list(array<string|int, string> $items) : string
Parameters
$items : array<string|int, string>
Return values
string

in_time_or_now()

Convert an integer number of seconds into a human-readable time for grammatically-correct use in a sentence, i.e. prefixed with "in" when the amount is positive.

in_time_or_now(int $seconds[, bool $short = false ]) : string
Parameters
$seconds : int
$short : bool = false
Return values
string

format_time()

Convert an integer number of seconds into a human-readable time.

format_time(int $seconds[, bool $short = false ]) : string

Seconds are omitted to avoid frequent and disruptive ajax updates. Use short=true to use 1-letter units (e.g. "1h and 3m"). If seconds is negative, will append "ago" to the result. If seconds is zero, will return only "now". If seconds is <60, will prefix "less than" or "<" (HTML-safe).

Parameters
$seconds : int
$short : bool = false
Return values
string

number_colour_format()

number_colour_format(float $number[, bool $justSign = false ]) : string
Parameters
$number : float
$justSign : bool = false
Return values
string

getWeightedRandom()

Randomly choose an array key weighted by the array values.

getWeightedRandom(array<string|int, mixed> $choices) : T

Probabilities are relative to the total weight. For example:

array( 'A' => 1, // 10% chance 'B' => 3, // 30% chance 'C' => 6, // 60% chance );

Parameters
$choices : array<string|int, mixed>
Tags
template

T of array-key

Return values
T

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